|Featured In||White Sand|
Appearance and Anatomy
Sandlings come in various sizes, with several species being significantly larger than a human. They appear to be arthropods, with a hard, segmented carapace. However, some sections of a sandling's body are covered in interlocking scales, like a reptile. Unlike arthropods, they have mouths with long teeth, a tongue, and liquid saliva. Though they appear to have eyelids, they cannot see, and must "feel" to find their prey. They are usually gray in color.
Interactions with Investiture
Some sandlings have terken shells, making them immune to sand mastery. Any Invested sand that touches terken shells becomes black and loses it power. Terken shells can also be made into an oil-based liquid and smeared on people or objects to make them immune. Assassins covet this oil for use in fighting sand masters, although it does not suppress sand masters from manipulating objects not actually covered in the oil.
Khrissalla takes a scientific interest in both sandling carapace and sand excreted by the sandlings; she discovers some unusual properties after performing various experiments. She eventually realizes that the sand gains a microflora after being ingested by the sandlings, which is the key to harnessing the planet's Investiture.
Sandlings live in deep sand and only surface to hunt. They will eat almost anything, and they are able to ingest sand. They can move very quickly through the sand. They are "nearly indestructible" under normal circumstances, but their shell and skin can be dissolved by water. Guns can also penetrate their carapace. Plants such as the dorim vine have water inside them for protection against sandlings, since a sandling's mouth will dissolve if it tries to eat the vines.
Multiple species of sandlings have been seen in White Sand:
- a terken sandling used in the "Mastrell's path", a trial faced by members of the Diem - it is incredibly large, with clawed legs, a long tail, spiked carapace, and a huge round mouth rimmed with conical teeth. It is not clear how this particular sandling ended up outside of its usual habitat.
- an unnamed species that is very small; groups of individuals coordinate movements and feeding, like a school of fish.
- Delrak (pl. Delraiken) - it is not aggressive, but it functions as a trap, hiding in the sand with only its triangle-shaped head showing; when anything touches it, it devours it.
- Karak - has a form similar to a four-legged wingless dragon with a forked tongue, frilled neck, and long tail; a baby is the size of an elephant, while an adult is approximately seventy feet tall.
Several beasts of burden on Taldain may be related to sandlings. Tonks are known to bury themselves in the sand, and terha are treated with a special liquid from birth to avoid water damage to their shell. Both animals have horns and carapace, although their appearance is much less extreme than deep sandlings.
- Sandlings have a similar appearance to Chasmfiends and other greatshells found on Roshar, although they are not intended to parallel each other. In a hypothetical fight between the two, the environment would affect the outcome.
- Sandlings are also similar to (and probably inspired by) the Sandworms of Arrakis, found in Frank Herbert's Dune. Sandworms are also gargantuan creatures that live beneath the desert sands, and emerge when they feel a disturbance in the sand. Water is toxic to Sandworms, and they avoid it just as Sandlings do. Brandon has acknowledged Dune as significant inspiration for White Sand.
- White Sand Volume 1 chapter 1 #
- White Sand Volume 2 chapter 3 #
- White Sand Volume 2 chapter 2 #
- White Sand Volume 2 chapter 4 #
- White Sand Volume 1 chapter 5 #
- White Sand Volume 1 chapter 6 #
- Arcanum Unbounded - The Taldain System #
- White Sand Volume 1 chapter 4 #
- White Sand Volume 1 chapter 3 #
- White Sand Volume 1 chapter 2 #
- OdysseyCon 2016
— Arcanum - 2016-04-08#
- Idaho Falls signing
— Arcanum - 2018-07-21#
- White Sand Volume 1 chapter Introduction #
It has yet to be reviewed.
| White Sand (Taldain)|
Volume 1 · Volume 2 · Volume 3
|Characters||Kenton · Khrissalla · Baon · Ais · Drile · Aarik · Praxton · Jon Acron · Cynder · Nilto · Traiben · Dirin · Gevalden · Heelis · Loaten|
|Places||Lossand · Kezare · Kerzta · Elis · Dynasty|
|Lifeforms||Sandling · Dorim vine · Tonk|
|Groups||Taishin · Diem · DaiKeen|
|Mythology and Lore||Autonomy · Ker'Reen Philosophy · Sand Lord|